
Even when everything is peaceful and combat is a distant afterthought, there are enough beautiful spacescapes to fill a whole corner shop full of intergalactic post cards. You will note that Rebellion is a very pretty game. 4X refers to the genre’s famous ability to make you say “Ooo” precisely four times – no more, no less. Sins of a Solar Empire: Rebellion is your bread and butter 4X real-time strategy game set in the cold, dark recesses of the universe. You, fuming at your computer at the lack of spaceship facts, your Jean-Luc Picard figurine lying askew in a pot of yesterday’s hummus. Me, with my lack of knowledge of the previous Sins games, forever unable to write “proper” reviews. I thought, “Hopefully there is enough rebellion to off-set this fact.” Then I played Sins of a Solar Empire: Rebellion and found out that it is barely a game about rebellion at all, which means it really should have gone to Space and Robots Correspondent, Jim Rossignol. And here's wot i think of Sins of a Solar Empire: Rebellion. If I roll a one, I have to go through a psychotic breakdown. The character I rolled is so traumatised by life in space that every time there is a “stressful situation” he has to roll to see how he reacts. I thought, “I am in trouble now because I am not good at being in space.” I am currently playing a pen and paper role-playing campaign set in space. There is even ‘rebellion’ in the title.” And then I discovered it was a game about SPACE rebellion, which is completely outside of my knowledge because I have not been into space even once. I thought, “This will be easy because it is a game about rebellion.


The boys at RPS needed somebody who knew about rebellions for this review, so they called me in because I am Northern Irish and I once shot a gun.
